Manchester tabletop game developers working on third game
Bobby Fowler and Brenda Noiseux, best friends and founders of the Manchester-based tabletop game company Almost a Game, say they’re looking forward to reuniting and continuing their work on their third game, which has been put on hold because of Covid-19.
The duo released their first game, Wicked Apples, in 2016. It won the Tabletop Audience Choice Award at that year’s Boston Festival of Indie Games.
Wicked Apples is designed for two to five players ages 12 and up, and takes about 15 to 20 minutes to play. The gameplay is player-versus-player and involves memory, bluffing and luck.
“It’s a very cutthroat, ‘Take that!’ kind of game, where you’re actively trying to knock out your opponents,” Fowler said. “There’s a lot of player interaction.”
Each player starts with a set of four cards representing apples — three good, and one wicked — which they can look at only once. Then, the cards are placed face-down, and the players take turns sliding their cards around to their opponents. At the end of a round, each player must choose one of the “apples” in front of them to eat. Any player who eats a wicked apple is out of the game. Additionally, the good apple cards all have special actions the players must do, which result in the cards being randomly shuffled around.
“As the game goes on, the apples get more and more mixed up, and you have to really try to keep track of where everyone is pushing the different apples in each round,” Fowler said.
The game may end with one winner — the last player standing after all other players have eaten wicked apples and been eliminated — or it may end with no winner, should the last two players both eat a wicked apple in the same round.
“It’s fun that way because then, if you get the sense that you aren’t going to win, you can still say, ‘OK, so how can I take my opponent down with me so that no one will win?’” Noiseux said.
Last December, Almost a Game released its second game, Space Chase. It’s designed for one to six players ages 12 and up, and takes about 30 to 45 minutes to play. Unlike Wicked Apples, Space Chase is a cooperative game, meaning all players work together as one alliance and will collectively win or lose. The gameplay is tile-based and involves using strategy and teamwork.
The players act as a crew aboard a spaceship. Their objective is to outrun an enemy hunter who is tracking their ship. To do that, the players must lay down tiles to create a path to the escape gate. If they reach the escape gate before the hunter reaches them, they win.
“We thought space as a theme would be a good fit for the mechanics of the game,” Fowler said. “There are tiles that are wormholes, which allow you to go from one side of the board to the other; and there are suns on the board, which you have to fly by really fast; so being in space allows players to interact with the tiles and use them in many different ways.”
Fowler and Noiseux met through work and developed a friendship, bonding especially over their mutual interest in tabletop games.
“Neither of our significant others liked to play games and we did, so it became this fun thing that we could do together,” Noiseux said.
Fowler has a passion for art and studied graphic design in college. He does both the design and the artwork for his games, which he said is unusual among game developers.
“Pretty much all game designers design the game, then hire an artist to do the art,” he said. “I get a fun, unique perspective, because as I’m designing a game I’m also thinking about the art. I can make sure that the artwork is reinforcing the design, and that the design is reinforcing the artwork, and that they really come together.”
Noiseux handles the marketing, play-testing and project management, but has been taking a more active role in the creative process for the company’s third game, False Queen, which is still in the early stages of development.
“I’m excited for us to start working together more closely and collaboratively on the designs,” she said.
Almost a Game
Order Wicked Apples ($15) or Space Chase ($45) at almostagame.com.