On board

Manchester tabletop game developers working on third game

Bobby Fowler and Brenda Noiseux, best friends and founders of the Manchester-based tabletop game company Almost a Game, say they’re looking forward to reuniting and continuing their work on their third game, which has been put on hold because of Covid-19.

The duo released their first game, Wicked Apples, in 2016. It won the Tabletop Audience Choice Award at that year’s Boston Festival of Indie Games.

Wicked Apples is designed for two to five players ages 12 and up, and takes about 15 to 20 minutes to play. The gameplay is player-versus-player and involves memory, bluffing and luck.

“It’s a very cutthroat, ‘Take that!’ kind of game, where you’re actively trying to knock out your opponents,” Fowler said. “There’s a lot of player interaction.”

Each player starts with a set of four cards representing apples three good, and one wicked which they can look at only once. Then, the cards are placed face-down, and the players take turns sliding their cards around to their opponents. At the end of a round, each player must choose one of the “apples” in front of them to eat. Any player who eats a wicked apple is out of the game. Additionally, the good apple cards all have special actions the players must do, which result in the cards being randomly shuffled around.

“As the game goes on, the apples get more and more mixed up, and you have to really try to keep track of where everyone is pushing the different apples in each round,” Fowler said.

The game may end with one winner the last player standing after all other players have eaten wicked apples and been eliminated or it may end with no winner, should the last two players both eat a wicked apple in the same round.

“It’s fun that way because then, if you get the sense that you aren’t going to win, you can still say, ‘OK, so how can I take my opponent down with me so that no one will win?’” Noiseux said.

Last December, Almost a Game released its second game, Space Chase. It’s designed for one to six players ages 12 and up, and takes about 30 to 45 minutes to play. Unlike Wicked Apples, Space Chase is a cooperative game, meaning all players work together as one alliance and will collectively win or lose. The gameplay is tile-based and involves using strategy and teamwork.

The players act as a crew aboard a spaceship. Their objective is to outrun an enemy hunter who is tracking their ship. To do that, the players must lay down tiles to create a path to the escape gate. If they reach the escape gate before the hunter reaches them, they win.

“We thought space as a theme would be a good fit for the mechanics of the game,” Fowler said. “There are tiles that are wormholes, which allow you to go from one side of the board to the other; and there are suns on the board, which you have to fly by really fast; so being in space allows players to interact with the tiles and use them in many different ways.”

Fowler and Noiseux met through work and developed a friendship, bonding especially over their mutual interest in tabletop games.

“Neither of our significant others liked to play games and we did, so it became this fun thing that we could do together,” Noiseux said.

Fowler has a passion for art and studied graphic design in college. He does both the design and the artwork for his games, which he said is unusual among game developers.

“Pretty much all game designers design the game, then hire an artist to do the art,” he said. “I get a fun, unique perspective, because as I’m designing a game I’m also thinking about the art. I can make sure that the artwork is reinforcing the design, and that the design is reinforcing the artwork, and that they really come together.”

Noiseux handles the marketing, play-testing and project management, but has been taking a more active role in the creative process for the company’s third game, False Queen, which is still in the early stages of development.

“I’m excited for us to start working together more closely and collaboratively on the designs,” she said.

Almost a Game
Order Wicked Apples ($15) or Space Chase ($45) at almostagame.com.

The Art Roundup 6/11/2020

Virtual author events: Gibson’s Bookstore has two virtual author events coming up. On Thursday, June 11, at 6 p.m., Juliet Grames, author of The Seven or Eight Deaths of Stella Fortuna, will join Erika Swyler, author of Light from Other Stars and The Book of Speculation. On Friday, June 12, authors Cynthia Hand, Brodi Ashton and Jodi Meadows will present their new book My Calamity Jane. In this historical reimagining of 1876 America, characters from Wild Bill’s Traveling Show, including Calamity Jane, Annie Oakley and Frank “the Pistol Prince” Butler, hunt werewolves. The events are free and will be streamed live via Zoom. Registration is required on the events’ respective pages at gibsonsbookstore.com.

Livestreamed classical music: The Manchester Community Music School’s Live Stream Concert series presents its final concert, “Sounds of the Oboe,” on Friday, June 12, at 7 p.m. The series features free online concerts performed by MCMS faculty members. “Sounds of the Oboe” will include oboe music performed by Kyoko Hida-Battaglia. Visit mcmusicschool.org.

Celebrate Juneteeth online: Humanities to Go Online presents “Juneteenth: A Historical Celebration of Black Liberation,” on Friday, June 12, at 5 p.m. The free live Zoom event will explore how Juneteenth has been celebrated in New Hampshire and why it is important now, more than ever, to continue to acknowledge and honor the holiday. Executive director of the Black Heritage Trail of New Hampshire JerriAnne Boggis will lead the program. Visit nhhumanities.org.

Players’ opening night online: In April, the Peterborough Players announced the cancellation of their 2020 summer season. On Wednesday, June 17 (what would have been the opening night of their 87th season) the Players will post “The Players Backstage (from Home) Party,” a pre-recorded cocktail party and talkback during which Players actors, designers and others will gather on Zoom and answer pre-submitted questions from the public. The video will be posted at and accessible any time after 7:30 p.m. on the Players’ Facebook page and YouTube channel. Visit peterboroughplayers.org.

Block by block

Young artist awarded for virtual replica of Kimball Jenkins Estate

Eighteen-year-old Clark Todd was recently named the winner of the very first Dartmouth-Hitchcock Health Artrepeneur Award, given by the New Hampshire Business Committee for the Arts. The award was created to recognize artists who use technology to expand their creative practice and collaborate with other artists and organizations. Todd built a replica of the Kimball Jenkins Estate, a historic building in Concord featuring high Victorian gothic architecture from 1882, on the popular building video game Minecraft. The replica has been used as a promotional piece to raise awareness of the Estate’s fundraising campaign for a $400,000 restoration of the original slate roof of the building. See a video of the replica at vimeo.com/417753858.

What is your connection to Kimball Jenkins?

My mother has been working there for a few years. During that time I took some art classes and went to the summer camp for a year. I’ve also done volunteer work there, including role-playing Amos P. Cutting, the original architect of the house, during historic tours.

Why did you decide to do this project?

I’d said to my mother that the house might be good to build in Minecraft, and she suggested that it might be an interesting showpiece. We never thought in the beginning that it would be as useful as it is now. So, I built it for my own entertainment and as a sort of tribute to the house itself.

What inspires you about Kimball Jenkins’ architecture?

The craftsmanship, the attention to detail in the design, the floorplan, and the build quality are all incredibly good. It feels wonderful just to be in there.

Describe the process of building the replica.

My brother Glen set up the ‘realm’ that the replica is built in, and our friend Nathan got it all ready for exhibition. I did most of the actual building and all the design work. I had copies of the original floor plans, so I recreated them on the ground in-game by placing blocks. Then I dug out the foundation, copied the basement floor plan into it and built up the walls. Next I did the same thing for the first, second and attic floors. At this point I had all the interior walls, window holes and doorways, so I sort of wrapped the whole thing in brick blocks and did some detailing. Then I built the roof, which was at least as hard as working out the floor plans. I built the porches, detailed the interior and exterior and, with a bunch of small alterations, it was done. I don’t know how many hours I put into it, but I ended up working on and off for about four months.

How can people interact with the replica?

You can watch a video of a walkthrough of the build. The realm is currently private, but we’re working on making it possible for people to log in and tour it. Minecraft is three-dimensional, and you can control your in-game character from a first- or third-person perspective. You can move freely, either on the ground or through the air, and can view the exterior of the house or go through the rooms inside.

What would you like people to understand about video games and architecture?

This is difficult to answer. It is true that adults, including people connected to Kimball Jenkins who have seen the video of the replica, showed great interest and maybe gained appreciation for the game. It’s also true that kids who toured the replica during events may have had something familiar to compare the real house to when they went through it. But at the end of the day, Minecraft is just a game. The real structure is infinitely more important. I feel like that’s true with many things. It’s my opinion that the world needs less games and entertainment and more good work and tangible things.

How did it feel to be the recipient of the first Artrepeneur Award?

I was surprised and felt honored. I’ve never been given an award like this before. I’m pleased that my creation was so appreciated.

How long have you been playing Minecraft? What do you enjoy about it?

I’ve been playing about six to eight years, on and off. I mostly enjoy building houses of my own design in the game.

What other kinds of video games do you enjoy?

I’m not into many other video games. I play Minecraft mostly because I’m interested in houses. My real-life interests are greater than my interests in any game. I’m interested in vehicles, tools and machines. I like creating things. Lately I’ve been making masks to donate.

What are you doing now? What are your future plans?

I home-school, and since kindergarten I’ve been pretty much self-taught. I have many interests, and I’m not sure yet what work I’m going to do in the future.

The Art Roundup 6/4/2020

The latest from NH’s theater, arts and literary communities

Submit your photography: The New Hampshire Art Association is accepting online submissions for its 41st annual Parfitt Juried Photography Exhibition now through June 22, by 5 p.m. Both NHAA members and non-member area artists are invited to submit one to two pieces for the exhibition, which will be on display at the NHAA’s Robert Lincoln Levy Gallery (136 State St., Portsmouth) from Aug. 5 through Aug. 29. This year’s juror is Don Toothaker, photographer, photography instructor and director of Photographer Adventures at Hunt’s Photo and Video in Manchester. The exhibition honors photographer Jack Parfitt, now deceased, who was a board member of the NHAA. Parfitt spent his last 12 years travelling abroad, taking photographs in Russia, China, Afghanistan, Morocco, Iceland and Africa, and was given rare permission to photograph the Great Wall of China. An opening and award ceremony is tentatively scheduled for Friday, Aug. 7, from 5 to 7 p.m., where first-, second- and third-place winners and honorable mentions will be announced. If NHAA is unable to hold the ceremony due to Covid-19 concerns, the ceremony will be held online. Visit nhartassociation.org.

Seeking inexperienced or aspiring directors: Manchester-based theater company Cue Zero Theatre Co. announced in a press release that it is looking for an early-career director to work on a production for the 2021 season. The chosen director will work with company staff, fundraise and promote and produce the show, and will have full access to all of the company’s resources for the show, including sets, costumes, props, lighting and sound equipment, social media, artist database, base-funding and more. Rehearsals and performances will be held in the greater Manchester area. If interested, email your resume and a short letter of introduction that includes a statement about the piece you’d like to pitch to [email protected]. Video chat interviews will begin on June 15. Cue Zero Theatre Co. is focused on creating professional opportunities for playwrights, directors, designers and actors in the early stages of their careers. Preference will be given to directors with limited experience who are looking to jumpstart their career. Visit cztheatre.com.

Fearless author wins more literary awards: New Hampshire Writers Project author Gledé Kabongo received multiple awards for her psychological thriller Winds of Fear, according to a press release from NHWP. Winds of Fear is the third book in Kabongo’s Fearless series. In the first book, Game of Fear, the series protagonist, Abbie, is a high school student with dreams of getting into the Ivy League, but she has a dirty secret. One day, Abbie receives a package containing photos that would reveal her secret, and the anonymous sender is willing to keep the evidence safe — for a price. The book was a No. 1 Amazon Bestseller. In its sequel, Autumn of Fear, Abbie is a college student studying to become a surgeon when she wakes up in a hospital after a violent attack with no recollection of what happened. Once again, Abbie must confront a series of secrets and lies to find her assailant and find out why he tried to kill her. The book won a National Indie Excellence Award. In Winds of Fear, Abbie is a grown adult with a family of her own, but when she meets her neighbors, who seem to have a fascination with her oldest son, she becomes suspicious. When her son turns up missing, Abbie must solve the mystery and uncover what secrets her neighbors are hiding to save her family before it’s too late. Winds of Fear was recently named an Eric Hoffer Award Grand Prize Finalist and category winner and an IPPY (Independent Publisher Book Award) Silver medalist. “I’m elated that Winds of Fear has struck a chord with readers and judges alike,” Kabongo said in the press release. “I wanted each story in the series to be told with gripping suspense and powerful emotional resonance. It’s humbling that the judges of multiple literary award programs have validated that desire.” Find the Fearless books on Amazon, and visit gledekabongo.com for more information about the author.

Authors on Zoom: Gibson’s Bookstore, based in Concord, has two virtual author events coming up. On Wednesday, June 10, at 7 p.m., Concord Monitor alum Meg Heckman, in conversation with fellow Concord Monitor alum Pamela Walsh, will present her new book, Political Godmother: Nackey Scripps Loeb and the Newspaper that Shook the Republican Party. The book looks at the political life of the former Union Leader newspaper publisher against the backdrop of the right-wing media landscape of the late 20th century. On Thursday, June 11, at 6 p.m., Juliet Grames, author of The Seven or Eight Deaths of Stella Fortuna, will be in conversation with Erika Swyler, author of Light from Other Stars and The Book of Speculation. The events are free and will be streamed live via the video conferencing platform Zoom. They will not be recorded. The links to access the virtual events are posted on their respective event pages on gibsonsbookstore.com.

Musical from home: The Seacoast Repertory Theatre presents a livestream of The Marvelous Wonderettes: Caps & Gowns on Saturday, June 6, at 8 p.m. and Sunday, June 7, at 7:30 p.m. The musical comedy is a sequel to the Off-Broadway hit The Marvelous Wonderettes. Set in 1958, the musical follows four high school girls Betty Jean, Cindy Lou, Missy and Suzy as they sing about their senior year, celebrate with their fellow classmates and teachers and prepare for their future. The second act takes place 10 years later, when the girls get together once again to celebrate Missy’s marriage. Songs include “Rock Around the Clock,” “At the Hop,” “Dancing in the Street,” “River Deep, Mountain High” and 25 more hits. Livestream performances are performed live and not recorded. Tickets cost $20 per person. Visit seacoastrep.org.

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