NH production studio progresses video tech
Studio Lab, a video production studio in Derry, is making a big impact on the film industry, not just in New Hampshire but across the country, as a pioneer of virtual production technology. Owner Tim Messina talked about what goes on at the studio and how the technology works.
What does Studio Lab do?
We’re going after new ways for films to be shot … [with] the technology that’s changing. … We’re using gaming engine technology … called Unreal Engine, which is what’s used to make video games like Fornite and Rocket League. … You can go scan a tree, or a house, a city … or a film set that you’ve built — and recreate a 3D world of it here. … We have a wall with a bunch of panels … that’s essentially a video screen — it’s not just a projection — and with that, you can actually move inside of that world and film it in real time. When I move the camera, we can move anywhere inside this world — we aren’t just locked down to a [still] view — and everything in the perspective is correct.
How is this different from a green screen?
If you think about green screens from back in the old days, you would have actors [moving] around this wall, but they couldn’t actually see what [the scene] is; all they saw was green, and they were just told what [the scene would be]. Now we can actually put the actors in those worlds, and they can react to them and interact with them in real time.
How creative can you get with it?
Pretty much everything is controllable. … We’re not just moving in this world; we can change everything about it, down to the little details. Let’s say the director wants [the shot] to be morning or afternoon; I can change the time of day and move where the sun is in the sky … and I can even take clouds out or make it cloudier … or make some clouds thin and some clouds thick. … I can change the size of the moon, or how many stars there are. … Then, everything in the scene changes — the shadows, the reflections on the water, everything.
What makes this technology so appealing to filmmakers?
A lot of times you have to get permits to shoot in a high-density area. You have to plan it months in advance so that [the city] can shut down the area … and get cops. Then, once you shoot it, there’s no going back. If anything gets messed up, or you have a different shot in mind later, you can’t [reshoot it]; your time is up. That’s the worst part of it all — fighting for time. … This [technology] gives you the ability to take as much time as you need to shoot in the scene, without being in the way [of the community]. … It also saves a lot of time. There’s a lot of prep time up front — it takes forever to build these worlds — but once they’re built you can recall them instantly, which saves time long-term. … Instead of filming at multiple [physical] locations in the same day, which is very time-consuming and usually not even possible, you can shoot multiple locations in a matter of hours from one location.
Are there other studios doing this?
Sony Pictures, Netflix, Warner Brothers, Universal — all these big studios are building these stages right now. This is where filmmaking is going. … We’ve talked with Verizon, Facebook, Nvidia, MIT. … Sony Pictures reached out to us. … It’s pretty wild. They’re all coming to us to collaborate because we’ve done things here that they’re still trying to figure out.
What’s next for this technology?
What we’re working on now is motion capture streaming a person’s movement in real time in a digital environment. The person wears a mo-cap suit, which allows you to track their position and movement. Then you take those real movements and digitize them. … The person can make a certain gesture and pull a tree up from the ground, or punch into the air and the window behind them will break. Basically, the world is reactive to what they’re doing physically.
Featured photo: Tim Messina. Courtesy photo.