Clue comes to life in Concord
Who killed Mr. Boddy, with what weapon, and where? Was it Miss Peacock wielding a lead pipe in the library, or maybe Colonel Mustard with a dagger in the dining room? To anyone who’s ever played an iconic board game, this is a familiar question. It’s also the basis for a unique experience hosted by the Capitol Center for the Arts.
CLUE: A Walking Mystery invites participants, grouped into six five-person teams, to solve the now-cold case of Boddy’s demise. The quest begins at the historic Kimball House in downtown Concord, as two “butlers” who were there long ago when the crime was committed provide instructions to the sleuths-for-a-day.
The house was sold after the murder, they’re told, with all the furniture auctioned off. The butlers believe that in some hutch, dresser or desk is the key to identifying the criminal. Each item is now in a local business, like Teatotaller Café, Gibson’s Bookstore or the Barley House. Everyone is then handed an auction catalog.
The detectives go forth on a walk through the city, questing for answers, solving puzzles as they go.
“It’s like an escape room, but it’s broken up into nine different pieces around the city,” Kevin Hammonds, one of the game’s creators, said by phone recently. Hammonds added that it’s ideal for folks who find escape rooms claustrophobic.
“This is the opposite of being locked in a room,” he said. “You’re walking around, you’re getting a lot of great exercise and experiencing the best of Concord. It’s a great thing to do as a family, a group outing or for team-building. The puzzles are really original and creative and tricky.”
The immersive experience began during the pandemic as a way for L.A.-based touring company Right Angle Entertainment to keep employees busy. Initially it involved engaging suspects along the way, but that proved unwieldy. SoCal puzzle designers The Wild Optimists came up with a new vision. The retooled CLUE debuted in Chicago and ran for six months.
Hammonds scouted Concord as a potential location and loved what he found.
“The thing about Chicago is that it visits all these iconic places but it’s spread out,” he said. “We tried to keep it under a mile, but it still takes some time and walking. Concord is a compact digestible version. It’s not quite as sprawled out, but it’s still incredibly satisfying.”
Choosing where to put furniture “was literally me walking up and down the streets of Concord,” he said. “You have to find a place that has the same hours as the game, will fit a piece of furniture, and also accommodate 30 people every 20 minutes to come in and play the game. … It also has to kind of fit the Clue vibe and aesthetic.”
The cast members “all love improv,” he continued. “Most of them are drama college students, but we have a college professor who loves murder mysteries and Clue, and he also acts part-time. I have another butler that’s a great improv actor that does a lot of work on Saturday Night Live.”
Similarly, participants are encouraged to follow a penchant for cosplay at the event.
“When the butlers greet them, they inform them that they are descendants of the OG suspects, like Miss Scarlet, or Colonel Mustard,” Hammonds said. “In Chicago we had a lot of people come dressed up as those characters or in those colors.”
Unlike the board game, there are no winners.
“It’s not a contest,” Hammonds said. “You’re not hunting for where you go next. It tells you go to Gibson’s Bookstore; this is the address; this is a picture of the bookcase. We also say, while you’re at Teatotaller Café looking for the kitchen hutch, enjoy 10 percent off, or have lunch at the Barley House…. We encourage people to stop and enjoy whatever each business has to offer.”
CLUE: A Walking Mystery
When: Fridays, Saturdays and Sundays through June 16, multiple time slots
Where: Kimball House, 16 S. Main St., Concord
Tickets: $34 at ccanh.com